rain..........................55.50134% offense.......................54.93068% sun...........................28.84775% hyperoffense..................21.00898% balance.......................19.49173% weatherless...................18.21597% multiweather..................14.51981% sand..........................11.93773% rainoffense................... 7.36517% dragmag....................... 6.02317% sunoffense.................... 4.25214% semistall..................... 3.68058% choice........................ 1.06737% stall......................... 0.88803% sandoffense................... 0.47101% hail.......................... 0.42117% monotype...................... 0.35150% rainstall..................... 0.32736% batonpass..................... 0.24775% trickroom..................... 0.21260% trickrain..................... 0.20967% monodragon.................... 0.14923% sunstall...................... 0.14629% tricksun...................... 0.12683% sandstall..................... 0.08111% voltturn...................... 0.07808% hailoffense................... 0.07610% monopsychic................... 0.04491% monowater..................... 0.03496% monodark...................... 0.02893% monoflying.................... 0.02747% monoground.................... 0.02442% monofighting.................. 0.02206% monosteel..................... 0.01777% monograss..................... 0.01280% monopoison.................... 0.01010% monofire...................... 0.00878% mononormal.................... 0.00843% monobug....................... 0.00818% tailwind...................... 0.00585% monoghost..................... 0.00575% trapper....................... 0.00427% monoice....................... 0.00306% monorock...................... 0.00233% Stalliness (mean: -0.429) -2.0|# |## -1.5|######## |######################## -1.0|######################## |########################## -0.5|############################ |############################## 0.0|##################### |########### +0.5|############ |##### +1.0|##### |### +1.5|# | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%