rain..........................63.84243% offense.......................47.32024% sun...........................30.16495% balance.......................24.23584% hyperoffense..................19.78749% multiweather..................17.05049% sand..........................12.64070% sunoffense....................10.43579% weatherless...................10.39590% semistall..................... 7.37797% rainoffense................... 4.18109% dragmag....................... 1.39882% stall......................... 1.27847% rainstall..................... 1.19109% choice........................ 0.52696% sandoffense................... 0.33041% monotype...................... 0.08423% monodragon.................... 0.08421% trickroom..................... 0.08239% trickrain..................... 0.08239% hail.......................... 0.03297% hailoffense................... 0.03045% sandstall..................... 0.02671% sunstall...................... 0.02413% tricksun...................... 0.00103% batonpass..................... 0.00045% voltturn...................... 0.00044% trapper....................... 0.00003% monodark...................... 0.00002% monopsychic................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.257) -2.0|## |# -1.5|## |######################### -1.0|############ |############# -0.5|############################## |############### 0.0|################### |############### +0.5|########## |######### +1.0|######### |### +1.5|## | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.60%