weatherless...................53.05936% offense.......................36.61332% balance.......................35.85927% sand..........................22.61674% rain..........................18.41305% hyperoffense..................16.43623% semistall..................... 7.89845% voltturn...................... 4.69593% sun........................... 4.02816% dragmag....................... 3.67418% monotype...................... 3.38393% stall......................... 3.19272% hail.......................... 2.51221% choice........................ 2.40435% sandoffense................... 1.13255% sandstall..................... 0.99037% rainstall..................... 0.69228% rainoffense................... 0.65404% multiweather.................. 0.60501% monowater..................... 0.52656% trickroom..................... 0.40890% sunstall...................... 0.33829% monoice....................... 0.32653% monodragon.................... 0.32359% monosteel..................... 0.27848% sunoffense.................... 0.27554% monobug....................... 0.24514% monoghost..................... 0.21180% monograss..................... 0.20788% monofighting.................. 0.20102% monorock...................... 0.17356% mononormal.................... 0.15591% monopsychic................... 0.15493% monofire...................... 0.14905% hailstall..................... 0.13924% monoelectric.................. 0.11571% monoflying.................... 0.11178% monoground.................... 0.10394% monodark...................... 0.08923% hailoffense................... 0.08629% monopoison.................... 0.06472% tailwind...................... 0.04903% tricksand..................... 0.03236% monofairy..................... 0.02746% trickhail..................... 0.01177% gravity....................... 0.00981% trapper....................... 0.00588% fear.......................... 0.00392% allweather.................... 0.00392% Stalliness (mean: -0.071) -2.0|###### |#### -1.5|######## |################# -1.0|################### |##################### -0.5|######################### |############################ 0.0|############################## |########################### +0.5|########################### |###################### +1.0|################# |######## +1.5|##### |## +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.37%