weatherless...................48.16495% balance.......................36.32136% offense.......................34.33158% sand..........................24.73203% rain..........................21.00286% hyperoffense..................17.37341% semistall..................... 8.49088% voltturn...................... 5.12005% dragmag....................... 4.42909% sun........................... 3.93725% stall......................... 3.48277% monotype...................... 2.70247% choice........................ 2.68172% hail.......................... 2.67595% sandoffense................... 1.16727% sandstall..................... 1.04387% rainstall..................... 0.80190% rainoffense................... 0.72648% monowater..................... 0.51208% multiweather.................. 0.50032% sunstall...................... 0.45226% trickroom..................... 0.38815% monodragon.................... 0.31138% monoice....................... 0.26737% monofighting.................. 0.23598% sunoffense.................... 0.23072% monosteel..................... 0.21854% monobug....................... 0.16827% hailstall..................... 0.16315% monograss..................... 0.14419% monofire...................... 0.12500% monoghost..................... 0.12452% monopsychic................... 0.09966% monorock...................... 0.09540% mononormal.................... 0.08920% monoelectric.................. 0.08340% monoflying.................... 0.08322% hailoffense................... 0.08219% monoground.................... 0.07895% monopoison.................... 0.05650% tailwind...................... 0.05166% monodark...................... 0.04694% tricksand..................... 0.02898% monofairy..................... 0.01064% gravity....................... 0.00996% trickhail..................... 0.00986% trapper....................... 0.00518% allweather.................... 0.00335% fear.......................... 0.00301% Stalliness (mean: -0.058) -2.0|######## |##### -1.5|######### |################## -1.0|#################### |##################### -0.5|####################### |########################## 0.0|############################## |########################### +0.5|############################# |######################## +1.0|################### |######### +1.5|###### |### +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.36%