balance.......................37.34619% weatherless...................35.74492% sand..........................33.57177% offense.......................27.27855% rain..........................25.30234% hyperoffense..................20.87905% semistall.....................10.68677% voltturn...................... 5.69586% dragmag....................... 5.57455% stall......................... 3.80944% choice........................ 3.64761% sun........................... 3.18586% hail.......................... 2.55037% sandoffense................... 1.53794% sunstall...................... 1.13145% sandstall..................... 0.87071% rainoffense................... 0.83279% rainstall..................... 0.73223% monotype...................... 0.53292% multiweather.................. 0.35526% hailstall..................... 0.26013% monodragon.................... 0.21971% trickroom..................... 0.16340% sunoffense.................... 0.15271% monowater..................... 0.10863% monosteel..................... 0.06664% tailwind...................... 0.05943% monoflying.................... 0.03136% monofire...................... 0.02898% monoice....................... 0.02538% monopoison.................... 0.02533% hailoffense................... 0.00931% gravity....................... 0.00554% mononormal.................... 0.00489% monobug....................... 0.00414% monofighting.................. 0.00407% monoelectric.................. 0.00393% monoground.................... 0.00340% tricksand..................... 0.00308% monoghost..................... 0.00262% monorock...................... 0.00243% monograss..................... 0.00229% monodark...................... 0.00216% monopsychic................... 0.00129% monofairy..................... 0.00007% trickhail..................... 0.00007% fear.......................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.052) -2.0|############### |##### -1.5|######### |################ -1.0|#################### |#################### -0.5|################ |############## 0.0|#################### |####################### +0.5|############################## |########################## +1.0|######################## |########## +1.5|##### |### +2.0|## |# +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.38%