sand..........................44.82148% balance.......................37.54143% weatherless...................27.51070% rain..........................23.50735% offense.......................23.50310% hyperoffense..................21.43083% semistall.....................14.85879% dragmag....................... 4.89758% voltturn...................... 4.51111% choice........................ 4.49404% sandoffense................... 2.73635% stall......................... 2.66585% hail.......................... 2.51332% sun........................... 2.03460% sunstall...................... 1.21214% sandstall..................... 0.59637% rainstall..................... 0.57042% rainoffense................... 0.53829% multiweather.................. 0.38745% monotype...................... 0.18875% trickroom..................... 0.15730% monodragon.................... 0.15113% sunoffense.................... 0.09895% hailstall..................... 0.09672% tailwind...................... 0.05930% monosteel..................... 0.01002% monofire...................... 0.00988% monoflying.................... 0.00662% monoice....................... 0.00502% monowater..................... 0.00278% mononormal.................... 0.00246% monopoison.................... 0.00121% monoelectric.................. 0.00094% hailoffense................... 0.00052% monobug....................... 0.00029% monoground.................... 0.00021% monofighting.................. 0.00018% monoghost..................... 0.00015% monorock...................... 0.00012% monograss..................... 0.00010% monodark...................... 0.00006% monopsychic................... 0.00004% tricksand..................... 0.00001% monofairy..................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% fear.......................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.037) -2.0|################## |##### -1.5|###### |############## -1.0|###################### |############### -0.5|############# |######### 0.0|########## |######################### +0.5|########################### |###################### +1.0|############################## |############# +1.5|#### |## +2.0|# | +2.5| |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%