weatherless...................45.89116% offense.......................44.69246% sun...........................41.49692% hyperoffense..................24.15650% rain..........................22.94087% balance.......................21.22553% multiweather..................14.98632% sunoffense.................... 5.35220% semistall..................... 5.30082% stall......................... 4.62471% batonpass..................... 4.21022% sand.......................... 3.91753% monotype...................... 2.69447% rainoffense................... 1.38004% sunstall...................... 1.14693% hail.......................... 0.80536% sandstall..................... 0.57434% voltturn...................... 0.46548% choice........................ 0.42512% monopsychic................... 0.37434% rainstall..................... 0.37110% monoflying.................... 0.36353% mononormal.................... 0.31938% dragmag....................... 0.27835% monoground.................... 0.22454% monowater..................... 0.21109% trickroom..................... 0.20004% monoghost..................... 0.18054% monofighting.................. 0.17132% monobug....................... 0.17131% monodragon.................... 0.16794% monosteel..................... 0.16440% monofairy..................... 0.13397% monodark...................... 0.13206% sandoffense................... 0.12947% hailoffense................... 0.11163% tricksun...................... 0.10676% trickrain..................... 0.09612% trapper....................... 0.09260% monopoison.................... 0.08776% monoelectric.................. 0.08404% monoice....................... 0.08047% monograss..................... 0.07815% monorock...................... 0.05630% monofire...................... 0.05081% tailwind...................... 0.02169% gravity....................... 0.00901% trickhail..................... 0.00624% hailstall..................... 0.00503% tricksand..................... 0.00093% allweather.................... 0.00088% swagplay...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.313) |# -2.0|#### |############### -1.0|############################ |############################## 0.0|######################## |############## +1.0|####### |##### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.75%