sun...........................54.20952% offense.......................39.73730% weatherless...................35.47195% balance.......................24.25917% hyperoffense..................22.62561% rain..........................19.25285% multiweather..................13.27500% semistall..................... 8.35794% sunoffense.................... 7.42741% stall......................... 5.01998% batonpass..................... 4.45876% sand.......................... 4.22224% sunstall...................... 1.12230% monotype...................... 1.11255% sandstall..................... 1.10653% rainoffense................... 1.00622% rainstall..................... 0.42313% monopsychic................... 0.34551% monoflying.................... 0.26285% trickroom..................... 0.17801% hail.......................... 0.16749% dragmag....................... 0.16686% tricksun...................... 0.15309% trickrain..................... 0.15254% mononormal.................... 0.12915% voltturn...................... 0.12292% choice........................ 0.11587% monoground.................... 0.09194% monodark...................... 0.06255% monoghost..................... 0.05687% monowater..................... 0.05053% monofairy..................... 0.04395% monodragon.................... 0.04372% monosteel..................... 0.04063% sandoffense................... 0.03283% trapper....................... 0.02293% monofighting.................. 0.02015% monoelectric.................. 0.01821% monobug....................... 0.01628% monopoison.................... 0.01602% hailoffense................... 0.01240% monograss..................... 0.01136% trickhail..................... 0.01015% monoice....................... 0.00966% monofire...................... 0.00952% gravity....................... 0.00894% tailwind...................... 0.00575% monorock...................... 0.00525% hailstall..................... 0.00134% allweather.................... 0.00002% tricksand..................... 0.00001% swagplay...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.204) |# -2.0|#### |################ -1.0|############################## |############################# 0.0|############################ |################### +1.0|############ |######## +2.0|### |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.66%