weatherless...................65.45357% offense.......................47.29647% balance.......................38.38225% sun...........................13.47288% rain.......................... 9.45252% hyperoffense.................. 8.95899% sand.......................... 8.52987% trickroom..................... 6.75009% monotype...................... 6.22379% hail.......................... 5.96392% semistall..................... 4.03673% multiweather.................. 2.56158% tailwind...................... 2.09971% voltturn...................... 1.96104% stall......................... 1.32556% sunoffense.................... 1.07442% trickhail..................... 0.94340% monowater..................... 0.91392% monopoison.................... 0.84294% tricksun...................... 0.81783% monofairy..................... 0.55687% trickrain..................... 0.55359% monoelectric.................. 0.49135% monoice....................... 0.47934% monofire...................... 0.40291% monodark...................... 0.39199% batonpass..................... 0.35268% choice........................ 0.34831% monoflying.................... 0.33849% rainoffense................... 0.33740% monoghost..................... 0.33084% tricksand..................... 0.31774% sandoffense................... 0.29700% hailoffense................... 0.24568% mononormal.................... 0.24240% monosteel..................... 0.23694% monofighting.................. 0.19436% sandstall..................... 0.18781% monorock...................... 0.18781% monograss..................... 0.16488% monobug....................... 0.16269% monopsychic................... 0.13212% monodragon.................... 0.08517% monoground.................... 0.08080% sunstall...................... 0.05569% dragmag....................... 0.05023% rainstall..................... 0.03931% hailstall..................... 0.02293% allweather.................... 0.01529% trapper....................... 0.00546% Stalliness (mean: -0.098) |# -1.5|### |######### -1.0|############### |##################### -0.5|############################# |############################## 0.0|############################# |############################## +0.5|######################## |############ +1.0|####### |#### +1.5|## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%