weatherless...................63.56019% offense.......................45.79612% balance.......................39.73843% sun...........................13.91572% rain..........................10.23563% hyperoffense.................. 9.20567% sand.......................... 8.92125% trickroom..................... 7.81761% monotype...................... 6.57830% hail.......................... 6.38305% semistall..................... 3.92963% multiweather.................. 2.63619% tailwind...................... 2.58190% voltturn...................... 2.19742% stall......................... 1.33016% trickhail..................... 1.31645% sunoffense.................... 1.26967% monowater..................... 1.05216% tricksun...................... 1.01198% monopoison.................... 0.89377% monofairy..................... 0.72615% trickrain..................... 0.58127% monoice....................... 0.50469% monodark...................... 0.48031% monoelectric.................. 0.45728% choice........................ 0.42138% monofire...................... 0.40722% monoflying.................... 0.39496% batonpass..................... 0.37640% tricksand..................... 0.37320% rainoffense................... 0.34300% sandoffense................... 0.33517% hailoffense................... 0.31670% monoghost..................... 0.30378% sandstall..................... 0.22299% monosteel..................... 0.21950% monorock...................... 0.21597% monofighting.................. 0.18777% mononormal.................... 0.18732% monobug....................... 0.15203% monograss..................... 0.13456% monodragon.................... 0.10262% monopsychic................... 0.08733% monoground.................... 0.08121% rainstall..................... 0.05511% sunstall...................... 0.05347% dragmag....................... 0.04999% hailstall..................... 0.01976% allweather.................... 0.01893% trapper....................... 0.00466% Stalliness (mean: -0.087) |# -1.5|### |######### -1.0|############## |#################### -0.5|########################### |############################ 0.0|############################# |############################## +0.5|######################### |############# +1.0|####### |#### +1.5|## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%