weatherless...................75.15456% offense.......................39.63550% balance.......................33.38776% sand..........................13.01182% voltturn......................12.76491% hyperoffense..................12.26136% stall......................... 7.51175% semistall..................... 7.20363% rain.......................... 6.41670% sun........................... 5.63485% trickroom..................... 1.67128% multiweather.................. 1.49441% monotype...................... 1.44537% hail.......................... 1.28346% sandoffense................... 0.70463% sandstall..................... 0.67985% sunoffense.................... 0.60732% monofire...................... 0.39644% dragmag....................... 0.39159% choice........................ 0.32776% hailoffense................... 0.31673% tailwind...................... 0.30209% monowater..................... 0.24741% monodragon.................... 0.22588% sunstall...................... 0.16249% rainoffense................... 0.14222% monoflying.................... 0.07936% monoelectric.................. 0.07270% mononormal.................... 0.07114% monosteel..................... 0.06043% monodark...................... 0.05292% gravity....................... 0.05264% tricksun...................... 0.04996% monoground.................... 0.04796% monobug....................... 0.04382% monopoison.................... 0.03259% monograss..................... 0.02995% rainstall..................... 0.02398% monofighting.................. 0.02291% monopsychic................... 0.01825% monoice....................... 0.01761% monofairy..................... 0.01440% monoghost..................... 0.01345% hailstall..................... 0.01156% tricksand..................... 0.00817% trickhail..................... 0.00812% trapper....................... 0.00547% monorock...................... 0.00320% trickrain..................... 0.00196% allweather.................... 0.00108% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.080) -2.0|# |######## -1.0|################ |######################### 0.0|############################## |###################### +1.0|############ |##### +2.0|### |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.79%