weatherless...................81.63902% offense.......................37.29719% balance.......................31.44855% hyperoffense..................14.71997% voltturn......................13.97454% sand.......................... 9.60915% semistall..................... 8.39471% stall......................... 8.13959% rain.......................... 4.78446% sun........................... 3.47988% hail.......................... 1.34981% trickroom..................... 1.27720% sandstall..................... 0.94407% multiweather.................. 0.86174% hailoffense................... 0.62443% dragmag....................... 0.41248% tailwind...................... 0.38498% monotype...................... 0.34935% sunoffense.................... 0.30760% choice........................ 0.27649% monowater..................... 0.17121% sandoffense................... 0.13077% sunstall...................... 0.05963% monosteel..................... 0.03172% gravity....................... 0.02956% rainoffense................... 0.02617% mononormal.................... 0.02189% monopoison.................... 0.01907% tricksun...................... 0.01791% monodragon.................... 0.01770% monodark...................... 0.01547% monofire...................... 0.01392% monoflying.................... 0.01074% monofighting.................. 0.00899% monofairy..................... 0.00878% trapper....................... 0.00785% monoelectric.................. 0.00757% monobug....................... 0.00756% monopsychic................... 0.00477% monoice....................... 0.00336% monograss..................... 0.00327% monoghost..................... 0.00267% rainstall..................... 0.00136% tricksand..................... 0.00121% monoground.................... 0.00111% trickhail..................... 0.00093% trickrain..................... 0.00071% hailstall..................... 0.00036% monorock...................... 0.00011% allweather.................... 0.00006% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.075) -2.0| |############# -1.0|################# |############################ 0.0|############################## |##################### +1.0|############## |######## +2.0|#### |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.72%