weatherless...................96.74638% offense.......................41.47333% hyperoffense..................33.54458% balance.......................17.81874% monotype...................... 5.81378% semistall..................... 3.65866% stall......................... 3.50469% sand.......................... 1.71538% monodragon.................... 0.80292% monosteel..................... 0.77790% monowater..................... 0.70688% rain.......................... 0.66890% monoflying.................... 0.63835% hail.......................... 0.62550% mononormal.................... 0.61832% monofighting.................. 0.56956% monobug....................... 0.50325% monoelectric.................. 0.48370% monoghost..................... 0.45223% monopsychic................... 0.41392% monorock...................... 0.34890% monograss..................... 0.34385% monoground.................... 0.32731% monofairy..................... 0.32377% monopoison.................... 0.29549% monodark...................... 0.28436% sun........................... 0.27164% monofire...................... 0.25100% monoice....................... 0.21386% sandoffense................... 0.16829% sandstall..................... 0.08455% rainoffense................... 0.07394% hailoffense................... 0.06229% sunoffense.................... 0.05939% multiweather.................. 0.02425% sunstall...................... 0.02331% hailstall..................... 0.01418% swagplay...................... 0.01117% rainstall..................... 0.00733% dragmag....................... 0.00733% batonpass..................... 0.00458% voltturn...................... 0.00161% trapper....................... 0.00013% allweather.................... 0.00010% Stalliness (mean: -0.497) |# -2.0|#### |#################### -1.0|############################## |######################### 0.0|################## |########### +1.0|##### |### +2.0|## |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.83%