weatherless...................62.74417% offense.......................36.79779% balance.......................31.00498% hyperoffense..................22.78055% sun...........................19.56082% rain..........................19.02196% voltturn...................... 9.37626% semistall..................... 6.83686% multiweather.................. 5.01145% rainoffense................... 2.73474% stall......................... 2.57982% hail.......................... 2.45857% sunoffense.................... 2.20935% monotype...................... 2.08137% sand.......................... 1.32696% choice........................ 1.09794% sunstall...................... 0.55907% rainstall..................... 0.50519% hailoffense................... 0.39741% monodragon.................... 0.35026% trickroom..................... 0.30985% monoflying.................... 0.22902% monoelectric.................. 0.22228% mononormal.................... 0.22228% monobug....................... 0.21555% dragmag....................... 0.16166% sandoffense................... 0.14819% monoghost..................... 0.14819% monofire...................... 0.14819% monoice....................... 0.14145% monosteel..................... 0.13472% monowater..................... 0.12798% monofighting.................. 0.12124% monoground.................... 0.09430% monograss..................... 0.08757% monopsychic................... 0.06736% monodark...................... 0.05389% monorock...................... 0.04041% monopoison.................... 0.02694% hailstall..................... 0.02021% tailwind...................... 0.01347% monofairy..................... 0.01347% sandstall..................... 0.00674% trapper....................... 0.00674% tricksun...................... 0.00674% Stalliness (mean: -0.225) -2.0|####### |###### -1.5|############## |######################## -1.0|######################### |####################### -0.5|########################### |############################## 0.0|########################### |######################### +0.5|############################ |################# +1.0|############## |####### +1.5|### |## +2.0| |# +2.5|## | +3.0|# more negative = more offensive, more positive = more stall one # = 0.35%