weatherless...................57.81905% balance.......................42.47559% offense.......................24.98815% rain..........................23.71734% sun...........................22.97481% voltturn......................20.77618% hyperoffense..................19.82270% semistall..................... 9.93202% multiweather.................. 6.73251% monotype...................... 3.00255% stall......................... 2.78154% rainoffense................... 1.95916% hail.......................... 1.22396% monodragon.................... 1.19450% rainstall..................... 1.12456% sunoffense.................... 1.07596% sand.......................... 0.99736% monobug....................... 0.90521% choice........................ 0.71253% monoflying.................... 0.36450% sunstall...................... 0.31943% dragmag....................... 0.29359% hailoffense................... 0.29317% mononormal.................... 0.29018% trickroom..................... 0.22646% monofire...................... 0.09485% monoghost..................... 0.06446% monofighting.................. 0.06039% sandoffense................... 0.04586% monowater..................... 0.04550% monosteel..................... 0.01217% monoelectric.................. 0.00650% monograss..................... 0.00029% monopoison.................... 0.00010% hailstall..................... 0.00005% monodark...................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.044) -2.0|######## |## -1.5|########## |######### -1.0|######### |######## -0.5|########### |############# 0.0|############## |###################### +0.5|############################## |########### +1.0|############# |##### +1.5|## |# +2.0| |# +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.58%