weatherless...................84.59905% balance.......................40.98460% offense.......................35.99166% semistall.....................10.95452% rain.......................... 8.87738% hyperoffense.................. 6.91969% sun........................... 5.24052% stall......................... 5.14953% monotype...................... 4.79179% voltturn...................... 4.13634% batonpass..................... 3.88815% hail.......................... 1.89456% multiweather.................. 1.77696% choice........................ 1.20197% sand.......................... 1.19702% monodragon.................... 0.68083% monosteel..................... 0.60965% monoelectric.................. 0.59046% mononormal.................... 0.52052% dragmag....................... 0.52052% monopsychic................... 0.51619% monoghost..................... 0.47906% monobug....................... 0.41654% monowater..................... 0.38188% rainoffense................... 0.34103% monorock...................... 0.33546% trickroom..................... 0.28595% monoflying.................... 0.26367% monograss..................... 0.25253% monoground.................... 0.24634% monofighting.................. 0.24015% monoice....................... 0.23458% trapper....................... 0.23086% monodark...................... 0.22901% monofire...................... 0.21725% monofairy..................... 0.21291% rainstall..................... 0.18878% sunoffense.................... 0.17949% sandstall..................... 0.14669% monopoison.................... 0.14545% hailoffense................... 0.08789% tailwind...................... 0.08108% trickrain..................... 0.04518% sunstall...................... 0.04209% hailstall..................... 0.03590% tricksun...................... 0.03280% gravity....................... 0.02600% sandoffense................... 0.01671% tricksand..................... 0.00805% Stalliness (mean: 0.186) -2.0|# |### -1.0|########## |######################## 0.0|############################## |########################## +1.0|################## |######## +2.0|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.79%