weatherless...................84.61621% balance.......................43.74514% offense.......................32.04334% semistall.....................13.04893% rain.......................... 9.28405% stall......................... 5.83489% hyperoffense.................. 5.32770% voltturn...................... 5.28322% sun........................... 5.24481% batonpass..................... 3.16822% monotype...................... 3.07367% multiweather.................. 1.90420% hail.......................... 1.62978% choice........................ 1.17847% sand.......................... 1.16077% dragmag....................... 0.54846% monosteel..................... 0.42793% monodragon.................... 0.41602% monoelectric.................. 0.38001% mononormal.................... 0.31407% trickroom..................... 0.30017% monopsychic................... 0.28880% rainoffense................... 0.27505% monoghost..................... 0.27321% monowater..................... 0.27052% monobug....................... 0.24367% trapper....................... 0.22024% rainstall..................... 0.21307% monorock...................... 0.19509% monofighting.................. 0.16401% monofire...................... 0.16191% monoflying.................... 0.15650% monograss..................... 0.14568% monoground.................... 0.13916% monoice....................... 0.13870% sunoffense.................... 0.13601% monofairy..................... 0.13495% monodark...................... 0.12690% sandstall..................... 0.10855% tailwind...................... 0.09890% monopoison.................... 0.08255% hailoffense................... 0.07885% trickrain..................... 0.05739% sunstall...................... 0.04449% tricksun...................... 0.03569% hailstall..................... 0.02788% gravity....................... 0.02003% sandoffense................... 0.01187% tricksand..................... 0.01028% Stalliness (mean: 0.285) -2.0|# |### -1.0|######### |###################### 0.0|############################## |############################# +1.0|###################### |########## +2.0|#### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.76%