weatherless...................73.11363% offense.......................50.06009% hyperoffense..................26.89452% sand..........................20.27477% balance.......................17.34884% stall......................... 3.22484% hail.......................... 3.21771% voltturn...................... 2.82103% rain.......................... 2.81085% semistall..................... 2.47171% sandstall..................... 1.94264% sandoffense................... 1.65697% monotype...................... 1.64323% sun........................... 1.40186% hailoffense................... 1.14063% batonpass..................... 1.04185% multiweather.................. 0.77247% rainoffense................... 0.65026% trickroom..................... 0.40788% sunoffense.................... 0.33252% monofairy..................... 0.20267% monodark...................... 0.16855% monograss..................... 0.13189% monowater..................... 0.12832% monopoison.................... 0.10439% mononormal.................... 0.09879% monosteel..................... 0.09471% monofighting.................. 0.09268% monobug....................... 0.08555% monoice....................... 0.08198% dragmag....................... 0.07995% monoelectric.................. 0.07791% monoghost..................... 0.07434% monoflying.................... 0.06874% tricksand..................... 0.06823% monodragon.................... 0.06365% monopsychic................... 0.05296% monofire...................... 0.04787% gravity....................... 0.04583% monorock...................... 0.04328% trapper....................... 0.04023% monoground.................... 0.02546% tricksun...................... 0.02037% tailwind...................... 0.01477% sunstall...................... 0.01324% allweather.................... 0.00662% rainstall..................... 0.00509% trickhail..................... 0.00356% trickrain..................... 0.00102% hailstall..................... 0.00102% Stalliness (mean: -0.469) |# -2.0|## |##### -1.5|############ |######################### -1.0|############################ |############################## -0.5|############################ |######################## 0.0|################### |############# +0.5|######### |#### +1.0|### |## +1.5|## |## +2.0|# |### +2.5| more negative = more offensive, more positive = more stall one # = 0.46%