weatherless...................70.97700% offense.......................49.24496% hyperoffense..................26.12420% sand..........................23.35082% balance.......................18.35446% stall......................... 3.40289% voltturn...................... 2.94029% hail.......................... 2.88434% semistall..................... 2.87349% rain.......................... 2.51860% sandstall..................... 2.25026% sandoffense................... 1.64493% sun........................... 1.10318% monotype...................... 1.04726% hailoffense................... 0.93970% multiweather.................. 0.81926% batonpass..................... 0.75071% rainoffense................... 0.64410% trickroom..................... 0.31910% sunoffense.................... 0.27921% monofairy..................... 0.22806% monodark...................... 0.10085% monowater..................... 0.08907% monopoison.................... 0.08255% monoflying.................... 0.07226% monosteel..................... 0.06594% dragmag....................... 0.06173% monofighting.................. 0.05914% monograss..................... 0.05589% monobug....................... 0.05110% tricksand..................... 0.03713% monodragon.................... 0.03510% trapper....................... 0.03448% monoice....................... 0.03328% mononormal.................... 0.03298% monoghost..................... 0.03077% monopsychic................... 0.02781% monorock...................... 0.02477% tricksun...................... 0.02216% monofire...................... 0.02074% monoelectric.................. 0.01943% monoground.................... 0.01759% tailwind...................... 0.01126% gravity....................... 0.00826% trickhail..................... 0.00488% sunstall...................... 0.00212% allweather.................... 0.00172% rainstall..................... 0.00140% trickrain..................... 0.00061% hailstall..................... 0.00004% Stalliness (mean: -0.438) |# -2.0|# |##### -1.5|############ |########################### -1.0|########################### |############################## -0.5|############################# |######################## 0.0|#################### |############## +0.5|########## |##### +1.0|#### |### +1.5|## |## +2.0|## |### +2.5| more negative = more offensive, more positive = more stall one # = 0.45%