weatherless...................64.66962% offense.......................44.51640% sand..........................29.13845% balance.......................24.50999% hyperoffense..................19.23275% semistall..................... 6.18948% rain.......................... 5.97734% stall......................... 5.55138% sandoffense................... 2.38430% sandstall..................... 2.34382% voltturn...................... 2.28192% hail.......................... 1.13121% multiweather.................. 1.02503% rainoffense................... 0.61542% sun........................... 0.10842% batonpass..................... 0.10352% trickroom..................... 0.09954% hailoffense................... 0.06313% dragmag....................... 0.02869% sunoffense.................... 0.02227% monotype...................... 0.01405% tricksand..................... 0.00473% tailwind...................... 0.00401% monodark...................... 0.00277% monopoison.................... 0.00259% tricksun...................... 0.00203% monopsychic................... 0.00144% monosteel..................... 0.00143% monofighting.................. 0.00101% monodragon.................... 0.00077% monoghost..................... 0.00073% monofire...................... 0.00072% monograss..................... 0.00057% monoelectric.................. 0.00053% monorock...................... 0.00046% monoground.................... 0.00042% monowater..................... 0.00028% monoflying.................... 0.00018% monofairy..................... 0.00015% mononormal.................... 0.00002% monoice....................... 0.00000% monobug....................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.156) | -2.0|# |#### -1.5|###### |########################## -1.0|############################# |##################### -0.5|##################### |############################# 0.0|############################## |##################### +0.5|################ |########### +1.0|###### |### +1.5|########## |######## +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%