weatherless...................66.28168% offense.......................53.94483% balance.......................36.52689% hail..........................11.13060% rain.......................... 9.35188% sun........................... 8.32702% trickroom..................... 7.89273% monotype...................... 6.91739% hyperoffense.................. 6.41984% monoice....................... 6.35653% sand.......................... 5.87487% tricksand..................... 2.00976% hailoffense................... 1.99116% stall......................... 1.82529% tailwind...................... 1.62711% semistall..................... 1.28315% multiweather.................. 0.96606% tricksun...................... 0.71685% voltturn...................... 0.53954% monopoison.................... 0.38555% trickrain..................... 0.38157% sunoffense.................... 0.31123% choice........................ 0.13640% monofairy..................... 0.09531% rainoffense................... 0.06120% sandoffense................... 0.05583% hailstall..................... 0.03887% monoelectric.................. 0.03509% monowater..................... 0.02197% monoghost..................... 0.01364% batonpass..................... 0.00555% rainstall..................... 0.00371% monograss..................... 0.00277% sandstall..................... 0.00200% monosteel..................... 0.00189% monofighting.................. 0.00174% monobug....................... 0.00146% sunstall...................... 0.00146% monoflying.................... 0.00062% monopsychic................... 0.00046% monodragon.................... 0.00037% gravity....................... 0.00005% monodark...................... 0.00000% dragmag....................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.116) -1.5|# |# -1.0|######## |######### -0.5|################## |############################## 0.0|################ |############################ +0.5|####### |## +1.0|# |# +1.5| | +2.0| |## more negative = more offensive, more positive = more stall one # = 0.80%