weatherless...................87.94635% offense.......................56.67450% hyperoffense..................28.37811% balance.......................13.77869% voltturn...................... 6.33596% sun........................... 5.63088% hail.......................... 3.92469% monotype...................... 2.03519% sand.......................... 1.69422% hailoffense................... 1.25930% sunoffense.................... 1.21818% rain.......................... 0.95291% semistall..................... 0.94633% monowater..................... 0.50246% choice........................ 0.49200% rainoffense................... 0.38159% trickroom..................... 0.37550% monorock...................... 0.28738% stall......................... 0.22238% monograss..................... 0.19002% mononormal.................... 0.18088% sandoffense................... 0.15326% multiweather.................. 0.14483% monobug....................... 0.14462% monofighting.................. 0.11532% monopsychic................... 0.10770% monodark...................... 0.09783% monoice....................... 0.08558% dragmag....................... 0.07472% monoground.................... 0.05888% sandstall..................... 0.05339% monoflying.................... 0.05172% monodragon.................... 0.04785% monofire...................... 0.04726% monofairy..................... 0.04152% trapper....................... 0.04151% monopoison.................... 0.03893% monosteel..................... 0.03369% monoghost..................... 0.02697% monoelectric.................. 0.02611% tailwind...................... 0.00752% gravity....................... 0.00187% tricksand..................... 0.00165% trickhail..................... 0.00096% Stalliness (mean: -0.636) |# -2.0|### |####### -1.5|############# |############### -1.0|#################### |###################### -0.5|############################## |########################### 0.0|################ |######## +0.5|###### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.58%