weatherless...................81.11807% offense.......................47.43094% balance.......................30.55811% hyperoffense..................13.43267% sand..........................10.63037% voltturn...................... 6.70372% semistall..................... 6.44362% sun........................... 4.16088% monotype...................... 3.82724% hail.......................... 2.71370% rain.......................... 2.36675% stall......................... 2.13466% trickroom..................... 1.23331% multiweather.................. 0.95152% choice........................ 0.69018% monodragon.................... 0.67606% monoflying.................... 0.64881% dragmag....................... 0.64744% monowater..................... 0.58563% sandoffense................... 0.51200% rainoffense................... 0.47270% monobug....................... 0.41966% hailoffense................... 0.40202% monosteel..................... 0.35832% sandstall..................... 0.30816% monoground.................... 0.27369% monoghost..................... 0.26538% sunoffense.................... 0.23395% monopsychic................... 0.22810% monofairy..................... 0.22756% monofighting.................. 0.21670% monorock...................... 0.18519% mononormal.................... 0.17569% monofire...................... 0.15722% monoice....................... 0.15259% monograss..................... 0.14152% monodark...................... 0.12724% monoelectric.................. 0.10511% monopoison.................... 0.10028% tricksand..................... 0.02847% rainstall..................... 0.02112% trickrain..................... 0.01636% gravity....................... 0.01302% tailwind...................... 0.00818% tricksun...................... 0.00690% Stalliness (mean: -0.158) | -2.0|# |## -1.5|######## |########### -1.0|################# |######################### -0.5|############################# |############################## 0.0|######################## |######################## +0.5|############# |############### +1.0|########## |###### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%