weatherless...................82.86090% balance.......................41.39170% offense.......................32.99951% semistall.....................13.34632% sand..........................11.35330% voltturn......................10.27029% hyperoffense.................. 9.17345% stall......................... 3.08901% trickroom..................... 2.54293% sun........................... 2.44943% rain.......................... 1.86875% hail.......................... 1.60555% monotype...................... 1.51526% dragmag....................... 1.28533% monobug....................... 0.82692% rainoffense................... 0.44306% monoground.................... 0.28861% choice........................ 0.28779% sandstall..................... 0.27395% monowater..................... 0.16718% monoghost..................... 0.13893% multiweather.................. 0.13792% monofairy..................... 0.07089% gravity....................... 0.06669% sandoffense................... 0.05249% monopoison.................... 0.04099% hailoffense................... 0.03492% sunoffense.................... 0.02881% monopsychic................... 0.01065% monodragon.................... 0.00798% monograss..................... 0.00560% monoice....................... 0.00493% monofire...................... 0.00325% monoflying.................... 0.00306% monodark...................... 0.00127% monoelectric.................. 0.00083% rainstall..................... 0.00036% mononormal.................... 0.00018% monorock...................... 0.00011% monosteel..................... 0.00001% tailwind...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.139) | -2.0| |## -1.5|####### |####### -1.0|####### |############## -0.5|################ |###################### 0.0|################# |############################## +0.5|############ |#################### +1.0|#################### |########### +1.5|## |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.52%