weatherless...................80.04747% offense.......................52.65676% balance.......................29.97856% hyperoffense..................11.78700% sand..........................10.91034% sun........................... 5.90307% semistall..................... 4.06937% voltturn...................... 3.74397% rain.......................... 3.31521% monotype...................... 2.15910% stall......................... 1.50831% multiweather.................. 1.42026% hail.......................... 1.34752% trickroom..................... 0.85751% sandoffense................... 0.52829% sunoffense.................... 0.52829% monodragon.................... 0.45938% choice........................ 0.40196% monowater..................... 0.30626% monopsychic................... 0.21055% rainoffense................... 0.19907% sandstall..................... 0.19907% monoflying.................... 0.19907% monosteel..................... 0.19141% monoice....................... 0.14164% monofire...................... 0.13781% monoghost..................... 0.12633% monofighting.................. 0.10336% monobug....................... 0.09953% monorock...................... 0.09953% monoelectric.................. 0.09570% monodark...................... 0.09188% monofairy..................... 0.08805% monograss..................... 0.06508% monoground.................... 0.06508% mononormal.................... 0.06508% tricksand..................... 0.06125% hailoffense................... 0.05742% monopoison.................... 0.03445% dragmag....................... 0.02680% sunstall...................... 0.01914% allweather.................... 0.01531% rainstall..................... 0.00383% gravity....................... 0.00383% tailwind...................... 0.00383% Stalliness (mean: -0.190) -2.0|# |# -1.5|##### |######## -1.0|################# |##################### -0.5|########################## |############################## 0.0|########################### |################### +0.5|############# |######### +1.0|###### |#### +1.5|### |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%