weatherless...................84.06748% offense.......................41.96362% balance.......................36.57589% hyperoffense..................12.00126% sand..........................10.03532% semistall..................... 6.68162% voltturn...................... 5.48967% rain.......................... 3.61280% stall......................... 2.77761% sun........................... 2.72287% trickroom..................... 1.23422% multiweather.................. 0.52077% monotype...................... 0.42938% sandstall..................... 0.36690% sunoffense.................... 0.27290% sandoffense................... 0.22323% monosteel..................... 0.09836% hail.......................... 0.09452% monowater..................... 0.06434% rainoffense................... 0.06134% tricksand..................... 0.05415% monodark...................... 0.05067% monofire...................... 0.05008% monofighting.................. 0.04395% monoghost..................... 0.04176% monoice....................... 0.04111% monograss..................... 0.03112% monodragon.................... 0.02185% monobug....................... 0.02119% rainstall..................... 0.01861% monofairy..................... 0.01776% sunstall...................... 0.01171% monoelectric.................. 0.01154% monoflying.................... 0.00916% choice........................ 0.00803% dragmag....................... 0.00710% monopsychic................... 0.00637% monorock...................... 0.00028% hailoffense................... 0.00018% monoground.................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.034) -2.0| |## -1.5|###### |########## -1.0|############### |################ -0.5|####################### |############################ 0.0|############################## |######################## +0.5|##################### |############## +1.0|############ |###### +1.5|#### |# +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%