weatherless...................82.65575% balance.......................47.31150% offense.......................31.51532% sand..........................11.02458% semistall..................... 9.18389% hyperoffense.................. 7.45617% voltturn...................... 5.45673% sun........................... 4.72565% stall......................... 4.53312% rain.......................... 2.51024% multiweather.................. 0.92815% trickroom..................... 0.89082% sandstall..................... 0.54264% sandoffense................... 0.21273% sunoffense.................... 0.18559% monotype...................... 0.11063% monosteel..................... 0.04023% monodark...................... 0.02102% hail.......................... 0.01658% monofire...................... 0.01518% monowater..................... 0.01020% monofighting.................. 0.00967% monodragon.................... 0.00904% monoghost..................... 0.00725% monofairy..................... 0.00644% rainstall..................... 0.00430% sunstall...................... 0.00287% rainoffense................... 0.00224% monograss..................... 0.00177% monoice....................... 0.00155% monobug....................... 0.00110% monopsychic................... 0.00067% choice........................ 0.00052% dragmag....................... 0.00041% monoelectric.................. 0.00030% monoflying.................... 0.00026% hailoffense................... 0.00000% tricksand..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.174) -2.0| |## -1.5|###### |#### -1.0|###### |############# -0.5|############### |###################### 0.0|############################# |############################## +0.5|######################### |################### +1.0|############## |######## +1.5|###### |# +2.0| |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.49%