weatherless...................45.23605% offense.......................44.19397% sun...........................43.56025% hyperoffense..................30.75102% balance.......................18.68755% rain..........................16.79478% multiweather..................11.15803% sunoffense.................... 9.36405% sand.......................... 5.41501% semistall..................... 3.22237% stall......................... 3.14509% rainoffense................... 2.36594% monotype...................... 2.22310% batonpass..................... 1.72546% sunstall...................... 1.28729% trickroom..................... 1.18086% voltturn...................... 0.66450% sandstall..................... 0.61679% hail.......................... 0.42613% choice........................ 0.41809% dragmag....................... 0.41022% monowater..................... 0.30991% sandoffense................... 0.30463% monoghost..................... 0.22816% mononormal.................... 0.22692% monosteel..................... 0.21188% monoflying.................... 0.19120% monodragon.................... 0.17741% monopsychic................... 0.15506% monofairy..................... 0.14663% trickrain..................... 0.14550% monobug....................... 0.12237% monoground.................... 0.10805% monodark...................... 0.10677% monofighting.................. 0.09896% tricksun...................... 0.08837% monoice....................... 0.08304% monoelectric.................. 0.07666% hailoffense................... 0.07405% tailwind...................... 0.06673% trapper....................... 0.06638% gravity....................... 0.05943% monograss..................... 0.05428% monopoison.................... 0.05358% monofire...................... 0.04827% rainstall..................... 0.02144% monorock...................... 0.01996% tricksand..................... 0.01958% hailstall..................... 0.00504% trickhail..................... 0.00056% swagplay...................... 0.00011% allweather.................... 0.00006% fear.......................... 0.00000% Stalliness (mean: -0.480) |# -2.0|### |################# -1.0|############################## |############################ 0.0|################# |########## +1.0|###### |## +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.85%