weatherless...................93.30099% offense.......................48.58267% balance.......................34.90136% hyperoffense..................11.87128% semistall..................... 3.57428% voltturn...................... 3.30201% hail.......................... 3.22821% sand.......................... 1.50130% trickroom..................... 1.22818% rain.......................... 1.13997% monotype...................... 1.11537% stall......................... 1.07042% choice........................ 1.01528% sun........................... 0.92368% hailoffense................... 0.20950% monobug....................... 0.18999% monoice....................... 0.18915% sunoffense.................... 0.18066% monowater..................... 0.13656% rainoffense................... 0.12553% monofighting.................. 0.12553% monopsychic................... 0.08991% monodragon.................... 0.07803% multiweather.................. 0.06955% dragmag....................... 0.06446% tailwind...................... 0.05937% monoelectric.................. 0.05598% mononormal.................... 0.05428% sandoffense................... 0.05344% monoflying.................... 0.05259% monograss..................... 0.05089% monorock...................... 0.05004% monopoison.................... 0.04920% sandstall..................... 0.03053% tricksand..................... 0.02120% trickrain..................... 0.01781% trickhail..................... 0.01781% monofire...................... 0.01442% monoground.................... 0.01442% monoghost..................... 0.01018% hailstall..................... 0.01018% monofairy..................... 0.01018% gravity....................... 0.00933% monodark...................... 0.00933% monosteel..................... 0.00848% allweather.................... 0.00254% trapper....................... 0.00170% Stalliness (mean: -0.172) |#### -1.5|###### |######### -1.0|############# |###################### -0.5|########################## |############################## 0.0|############################ |####################### +0.5|################### |########### +1.0|####### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%