weatherless...................93.48317% offense.......................47.59845% balance.......................35.65798% hyperoffense..................11.69916% semistall..................... 3.92709% voltturn...................... 3.51720% hail.......................... 3.47360% sand.......................... 1.45007% trickroom..................... 1.28572% stall......................... 1.11731% choice........................ 0.99996% monotype...................... 0.93299% rain.......................... 0.91154% sun........................... 0.72380% monobug....................... 0.23992% hailoffense................... 0.18425% monoice....................... 0.17705% sunoffense.................... 0.14620% monowater..................... 0.11291% rainoffense................... 0.10224% monofighting.................. 0.08330% monopsychic................... 0.07836% dragmag....................... 0.07772% sandoffense................... 0.07012% tailwind...................... 0.06387% monorock...................... 0.04134% multiweather.................. 0.03780% monoelectric.................. 0.03685% monodragon.................... 0.03521% monograss..................... 0.03449% mononormal.................... 0.03162% monopoison.................... 0.03089% monoflying.................... 0.02993% tricksand..................... 0.02316% trickrain..................... 0.02224% sandstall..................... 0.01279% trickhail..................... 0.01264% monofire...................... 0.01003% monoground.................... 0.00955% monodark...................... 0.00928% monoghost..................... 0.00905% hailstall..................... 0.00868% gravity....................... 0.00621% monosteel..................... 0.00381% monofairy..................... 0.00285% trapper....................... 0.00151% allweather.................... 0.00001% Stalliness (mean: -0.155) |#### -1.5|###### |######## -1.0|############# |###################### -0.5|########################## |############################## 0.0|############################ |######################## +0.5|#################### |############ +1.0|####### |### +1.5|### |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%