weatherless...................93.42895% offense.......................43.63783% balance.......................37.73758% hyperoffense..................11.52096% semistall..................... 5.23254% hail.......................... 5.01598% voltturn...................... 4.29657% stall......................... 1.87108% monotype...................... 1.07996% sand.......................... 1.05893% trickroom..................... 0.99187% monobug....................... 0.86782% choice........................ 0.80406% sun........................... 0.25763% rain.......................... 0.24253% tailwind...................... 0.14864% dragmag....................... 0.09482% monoice....................... 0.05597% monopsychic................... 0.05564% rainoffense................... 0.04564% sandoffense................... 0.04490% sunoffense.................... 0.04248% trickrain..................... 0.03481% monorock...................... 0.03424% hailoffense................... 0.03164% monowater..................... 0.02837% monofighting.................. 0.01952% tricksand..................... 0.01176% sandstall..................... 0.01056% trickhail..................... 0.00675% monograss..................... 0.00663% monoghost..................... 0.00601% multiweather.................. 0.00402% monodragon.................... 0.00249% hailstall..................... 0.00168% monodark...................... 0.00136% monofire...................... 0.00124% monoground.................... 0.00055% monopoison.................... 0.00010% monoflying.................... 0.00003% mononormal.................... 0.00002% monosteel..................... 0.00001% monofairy..................... 0.00000% gravity....................... 0.00000% monoelectric.................. 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.079) |###### -1.5|######## |####### -1.0|############ |######################## -0.5|######################## |############################## 0.0|########################## |###################### +0.5|########################## |################ +1.0|############ |#### +1.5|##### |## +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%