weatherless...................73.35137% balance.......................38.48082% offense.......................24.32849% sand..........................16.76049% voltturn......................15.96738% semistall.....................13.45060% hyperoffense..................13.17262% stall.........................10.56747% rain.......................... 7.05555% sandstall..................... 3.10043% hail.......................... 1.77685% sun........................... 1.55271% trickroom..................... 1.41485% choice........................ 1.10990% hailoffense................... 0.70538% multiweather.................. 0.46693% sandoffense................... 0.44132% dragmag....................... 0.31100% monotype...................... 0.18845% gravity....................... 0.18164% rainoffense................... 0.16091% sunoffense.................... 0.11123% trickrain..................... 0.04891% tricksun...................... 0.04530% tailwind...................... 0.04114% monoice....................... 0.03572% monofighting.................. 0.02696% monofire...................... 0.02391% monowater..................... 0.01649% mononormal.................... 0.01440% monofairy..................... 0.01284% monodragon.................... 0.00784% rainstall..................... 0.00768% monopsychic................... 0.00729% monoghost..................... 0.00604% monoflying.................... 0.00587% monodark...................... 0.00556% monosteel..................... 0.00553% monobug....................... 0.00518% monoelectric.................. 0.00405% monoground.................... 0.00336% hailstall..................... 0.00324% trickhail..................... 0.00319% monorock...................... 0.00302% monograss..................... 0.00256% tricksand..................... 0.00248% sunstall...................... 0.00246% monopoison.................... 0.00243% trapper....................... 0.00036% allweather.................... 0.00036% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.295) -2.0|####### |######## -1.0|######### |################## 0.0|############################ |############################## +1.0|######################### |############# +2.0|###### |#### +3.0|### more negative = more offensive, more positive = more stall one # = 0.66%