weatherless...................72.65438% balance.......................36.81694% sand..........................20.89774% stall.........................17.77161% semistall.....................17.59055% voltturn......................17.06231% offense.......................16.97710% hyperoffense..................10.84381% rain.......................... 5.08620% sandstall..................... 4.58345% trickroom..................... 1.09373% hail.......................... 0.99159% choice........................ 0.83781% sun........................... 0.77880% sandoffense................... 0.42595% multiweather.................. 0.37738% hailoffense................... 0.35817% dragmag....................... 0.29995% rainoffense................... 0.17443% sunoffense.................... 0.09429% monotype...................... 0.09399% gravity....................... 0.08053% monoice....................... 0.02309% tricksun...................... 0.01591% monowater..................... 0.01386% mononormal.................... 0.01343% monofighting.................. 0.00930% trickrain..................... 0.00853% tailwind...................... 0.00665% monofairy..................... 0.00633% monodark...................... 0.00424% monopsychic................... 0.00374% rainstall..................... 0.00354% monorock...................... 0.00320% monoflying.................... 0.00275% monoghost..................... 0.00243% sunstall...................... 0.00228% monodragon.................... 0.00212% monoelectric.................. 0.00198% monobug....................... 0.00165% monograss..................... 0.00157% monofire...................... 0.00140% monopoison.................... 0.00108% monosteel..................... 0.00102% tricksand..................... 0.00098% monoground.................... 0.00088% hailstall..................... 0.00064% trickhail..................... 0.00042% allweather.................... 0.00010% trapper....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.564) -2.0|####### |####### -1.0|##### |############## 0.0|#################### |############################## +1.0|############################ |################# +2.0|########### |######## +3.0|#### more negative = more offensive, more positive = more stall one # = 0.67%