weatherless...................75.69517% offense.......................41.16350% balance.......................29.73875% hyperoffense..................19.48260% voltturn......................11.66051% sand..........................10.85256% rain.......................... 7.56850% semistall..................... 5.28865% hail.......................... 5.06181% stall......................... 4.32649% choice........................ 3.13113% sun........................... 2.01988% monotype...................... 1.87460% hailoffense................... 1.55473% trickroom..................... 1.26290% multiweather.................. 1.14566% sandstall..................... 0.78756% rainoffense................... 0.73022% sandoffense................... 0.48426% sunoffense.................... 0.38996% monodragon.................... 0.36065% monoice....................... 0.26889% gravity....................... 0.21664% monowater..................... 0.20517% monoflying.................... 0.19498% mononormal.................... 0.19243% monobug....................... 0.14655% monofire...................... 0.12744% monofighting.................. 0.10195% dragmag....................... 0.07774% monosteel..................... 0.06244% monoghost..................... 0.06244% monodark...................... 0.06244% monopoison.................... 0.05862% monoelectric.................. 0.05225% monopsychic................... 0.04715% monorock...................... 0.04205% monograss..................... 0.03823% rainstall..................... 0.03696% monoground.................... 0.03568% monofairy..................... 0.03441% trapper....................... 0.02804% tailwind...................... 0.02676% tricksand..................... 0.01147% sunstall...................... 0.01019% allweather.................... 0.00892% tricksun...................... 0.00892% trickhail..................... 0.00382% trickrain..................... 0.00255% hailstall..................... 0.00255% Stalliness (mean: -0.179) |## -2.0|#### |##### -1.5|########### |################ -1.0|################### |######################## -0.5|######################## |########################### 0.0|############################## |##################### +0.5|################# |############### +1.0|######### |##### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%