weatherless...................75.66104% offense.......................39.47453% balance.......................30.77122% hyperoffense..................19.38440% voltturn......................12.14123% sand..........................10.77727% rain.......................... 8.00055% semistall..................... 5.49547% hail.......................... 4.99077% stall......................... 4.87439% choice........................ 3.32398% sun........................... 1.86581% hailoffense................... 1.55656% monotype...................... 1.53402% trickroom..................... 1.32029% multiweather.................. 1.25434% sandstall..................... 0.78719% rainoffense................... 0.70177% sandoffense................... 0.43933% sunoffense.................... 0.37916% monoice....................... 0.31232% gravity....................... 0.29035% monowater..................... 0.19972% monodragon.................... 0.17571% mononormal.................... 0.16148% monobug....................... 0.13004% monofire...................... 0.11966% monofighting.................. 0.09459% dragmag....................... 0.08129% monoflying.................... 0.07509% monoghost..................... 0.04953% monosteel..................... 0.04418% monodark...................... 0.04243% monopoison.................... 0.04203% monoelectric.................. 0.03839% rainstall..................... 0.03739% monopsychic................... 0.02758% monograss..................... 0.02743% monofairy..................... 0.02629% monoground.................... 0.02495% monorock...................... 0.02468% tailwind...................... 0.02018% trapper....................... 0.01078% tricksand..................... 0.01045% sunstall...................... 0.00847% tricksun...................... 0.00714% allweather.................... 0.00489% hailstall..................... 0.00317% trickrain..................... 0.00285% trickhail..................... 0.00253% Stalliness (mean: -0.149) |## -2.0|#### |##### -1.5|########### |################ -1.0|################### |######################## -0.5|##################### |######################### 0.0|############################## |##################### +0.5|################# |################ +1.0|########## |###### +1.5|##### |### +2.0|## |## +2.5|# |# +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.41%