weatherless...................73.30992% balance.......................37.25165% offense.......................35.88372% hyperoffense..................15.56092% sand..........................15.25717% voltturn......................15.17471% rain..........................11.79746% choice........................ 7.82064% stall......................... 6.37393% semistall..................... 4.92978% multiweather.................. 4.13692% hail.......................... 2.87465% trickroom..................... 1.74243% gravity....................... 1.50122% sun........................... 0.90118% monotype...................... 0.76699% rainoffense................... 0.52244% hailoffense................... 0.51413% sandstall..................... 0.46996% monoice....................... 0.37632% sandoffense................... 0.16604% dragmag....................... 0.16017% sunoffense.................... 0.15857% monofighting.................. 0.15032% monowater..................... 0.08761% monofire...................... 0.03822% rainstall..................... 0.03051% monodragon.................... 0.02990% monobug....................... 0.02598% monosteel..................... 0.01774% monoflying.................... 0.01449% monopsychic................... 0.01050% monopoison.................... 0.00692% hailstall..................... 0.00540% tailwind...................... 0.00492% monograss..................... 0.00316% monoelectric.................. 0.00263% monoghost..................... 0.00140% monofairy..................... 0.00131% allweather.................... 0.00102% monodark...................... 0.00081% tricksun...................... 0.00017% mononormal.................... 0.00008% trapper....................... 0.00006% monorock...................... 0.00002% tricksand..................... 0.00002% sunstall...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.032) |## -2.0|## |#### -1.5|######## |####### -1.0|########### |##################### -0.5|########### |############### 0.0|############################## |############### +0.5|############### |############## +1.0|######## |#### +1.5|## |## +2.0|# |# +2.5| | +3.0| |##### more negative = more offensive, more positive = more stall one # = 0.55%