weatherless...................77.38323% balance.......................33.93517% offense.......................32.09526% voltturn......................15.65799% stall.........................14.94888% hyperoffense..................14.64898% rain..........................11.30878% sand..........................10.09147% semistall..................... 4.37172% choice........................ 3.20875% trickroom..................... 2.65337% hail.......................... 1.84430% sandstall..................... 1.58464% multiweather.................. 1.19883% rainoffense................... 1.15125% gravity....................... 0.91693% sun........................... 0.57166% monotype...................... 0.55114% monoice....................... 0.37041% dragmag....................... 0.35991% sandoffense................... 0.22565% monofighting.................. 0.06605% sunoffense.................... 0.06012% hailoffense................... 0.05194% monofire...................... 0.04657% rainstall..................... 0.01739% monodragon.................... 0.01702% monowater..................... 0.01418% monobug....................... 0.00861% monoflying.................... 0.00824% monopsychic................... 0.00782% monosteel..................... 0.00768% hailstall..................... 0.00498% monopoison.................... 0.00174% tailwind...................... 0.00149% monograss..................... 0.00130% monoelectric.................. 0.00074% monoghost..................... 0.00042% allweather.................... 0.00020% monofairy..................... 0.00019% monodark...................... 0.00017% mononormal.................... 0.00001% monorock...................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.180) |## -2.0|#### |### -1.5|#### |######## -1.0|########## |################ -0.5|########## |#################### 0.0|############################## |############### +0.5|########## |######### +1.0|####### |### +1.5|## |########## +2.0|### |# +2.5| | +3.0| |########### more negative = more offensive, more positive = more stall one # = 0.55%