weatherless...................82.31203% offense.......................46.18643% balance.......................37.75473% voltturn......................10.04727% hyperoffense.................. 9.63272% hail.......................... 7.55288% sand.......................... 6.76124% semistall..................... 3.67862% stall......................... 2.74750% monotype...................... 2.10502% sun........................... 1.89775% trickroom..................... 1.81768% rain.......................... 1.74600% monoice....................... 0.77550% choice........................ 0.61020% sunoffense.................... 0.33706% sandoffense................... 0.27959% multiweather.................. 0.26474% sandstall..................... 0.26087% hailoffense................... 0.24795% rainoffense................... 0.20017% monoelectric.................. 0.15626% monobug....................... 0.15045% mononormal.................... 0.13818% monorock...................... 0.13431% monofighting.................. 0.13173% monoflying.................... 0.12850% monograss..................... 0.12527% tricksand..................... 0.11042% monowater..................... 0.09363% monopsychic................... 0.08071% monodark...................... 0.07297% tailwind...................... 0.06974% monodragon.................... 0.05359% monofairy..................... 0.04391% monoghost..................... 0.04003% gravity....................... 0.03939% monofire...................... 0.03422% monopoison.................... 0.03358% dragmag....................... 0.03293% monosteel..................... 0.02970% trickhail..................... 0.01873% hailstall..................... 0.01550% monoground.................... 0.00969% trickrain..................... 0.00452% tricksun...................... 0.00323% trapper....................... 0.00129% Stalliness (mean: -0.075) |## -1.5|#### |######## -1.0|############ |################### -0.5|######################## |############################## 0.0|############################# |########################## +0.5|#################### |############ +1.0|###### |### +1.5|## |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%