weatherless...................77.63255% balance.......................44.38239% offense.......................28.45065% voltturn......................18.80896% stall.........................12.39812% sand..........................10.96969% hail..........................10.86193% hyperoffense.................. 8.93997% semistall..................... 5.82887% monotype...................... 1.93402% monoice....................... 1.34185% sandstall..................... 1.10212% trickroom..................... 0.89229% sun........................... 0.42850% choice........................ 0.36463% monopsychic................... 0.35108% hailoffense................... 0.24384% sandoffense................... 0.21429% rain.......................... 0.18139% monopoison.................... 0.09924% multiweather.................. 0.07405% monofire...................... 0.04773% monofighting.................. 0.03347% sunoffense.................... 0.02763% mononormal.................... 0.02656% monoelectric.................. 0.01889% rainoffense................... 0.01705% tricksand..................... 0.00896% monodark...................... 0.00730% monobug....................... 0.00366% gravity....................... 0.00262% monodragon.................... 0.00210% tailwind...................... 0.00132% monograss..................... 0.00091% monorock...................... 0.00077% monoflying.................... 0.00038% monoghost..................... 0.00026% monowater..................... 0.00007% dragmag....................... 0.00006% monofairy..................... 0.00004% trickrain..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.296) |## -1.5|######## |####### -1.0|### |######### -0.5|################# |###################### 0.0|########################## |############################## +0.5|########################### |############## +1.0|######### |### +1.5|#### |#### +2.0|###### |## +2.5|########## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.49%