weatherless...................91.23829% offense.......................48.47203% balance.......................34.39606% hyperoffense..................12.51495% voltturn...................... 7.95829% semistall..................... 3.44946% sun........................... 3.39309% rain.......................... 3.12694% trickroom..................... 3.04897% hail.......................... 1.74649% stall......................... 1.16750% monotype...................... 0.98123% choice........................ 0.82174% sand.......................... 0.58880% sunoffense.................... 0.58477% rainoffense................... 0.23253% monoelectric.................. 0.21984% hailoffense................... 0.17373% monowater..................... 0.16493% tricksun...................... 0.15089% multiweather.................. 0.09273% monofighting.................. 0.09199% tailwind...................... 0.08459% monoice....................... 0.08053% monopsychic................... 0.06594% monofairy..................... 0.05795% monofire...................... 0.04770% mononormal.................... 0.04644% monobug....................... 0.04440% monorock...................... 0.04163% monoghost..................... 0.03891% monosteel..................... 0.03357% trickrain..................... 0.03103% tricksand..................... 0.03103% monodark...................... 0.02713% monograss..................... 0.02191% monodragon.................... 0.01825% monopoison.................... 0.01687% dragmag....................... 0.01612% sandstall..................... 0.01314% gravity....................... 0.01155% hailstall..................... 0.01106% sandoffense................... 0.00888% monoground.................... 0.00839% monoflying.................... 0.00758% trickhail..................... 0.00356% sunstall...................... 0.00083% allweather.................... 0.00015% Stalliness (mean: -0.188) -2.0|# |### -1.5|###### |######### -1.0|############### |####################### -0.5|####################### |############################## 0.0|########################## |######################## +0.5|################## |########### +1.0|####### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%