weatherless...................88.35179% offense.......................45.58967% hyperoffense..................27.32641% balance.......................19.37426% rain.......................... 6.68738% voltturn...................... 5.71287% semistall..................... 4.03545% stall......................... 3.67422% choice........................ 2.77295% sand.......................... 2.27432% sun........................... 1.54048% hail.......................... 1.15923% rainoffense................... 0.74522% trickroom..................... 0.63921% monotype...................... 0.62829% rainstall..................... 0.39445% sandoffense................... 0.34804% sunoffense.................... 0.30618% monodragon.................... 0.14286% tailwind...................... 0.12921% gravity....................... 0.09509% monoelectric.................. 0.08963% sandstall..................... 0.08690% monosteel..................... 0.08098% hailstall..................... 0.07552% dragmag....................... 0.06415% hailoffense................... 0.06142% monopoison.................... 0.04368% monoflying.................... 0.04368% monofire...................... 0.04049% monoghost..................... 0.03822% monowater..................... 0.03731% monodark...................... 0.02047% monobug....................... 0.02002% tricksand..................... 0.01547% monorock...................... 0.01410% mononormal.................... 0.01410% monofighting.................. 0.01365% tricksun...................... 0.01228% monoice....................... 0.01046% trapper....................... 0.00955% swagplay...................... 0.00819% monopsychic................... 0.00819% multiweather.................. 0.00728% monofairy..................... 0.00546% monoground.................... 0.00546% monograss..................... 0.00409% trickrain..................... 0.00273% allweather.................... 0.00136% trickhail..................... 0.00091% Stalliness (mean: -0.407) -2.0|## |##### -1.5|################ |####################### -1.0|############################## |############################ -0.5|########################## |####################### 0.0|################## |############## +0.5|########## |######## +1.0|###### |#### +1.5|### |## +2.0|## |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%