weatherless...................90.15058% offense.......................39.06360% hyperoffense..................32.13165% balance.......................15.64768% stall......................... 8.06382% rain.......................... 6.88667% voltturn...................... 5.98112% semistall..................... 5.09325% choice........................ 2.55422% rainoffense................... 1.21493% sand.......................... 1.07662% hail.......................... 1.01077% sun........................... 0.87536% trickroom..................... 0.63239% rainstall..................... 0.58756% monotype...................... 0.20814% sandstall..................... 0.13841% sandoffense................... 0.13236% sunoffense.................... 0.11082% hailoffense................... 0.06786% hailstall..................... 0.06451% dragmag....................... 0.06143% monodragon.................... 0.05616% tailwind...................... 0.05313% monoelectric.................. 0.04942% monosteel..................... 0.03148% monowater..................... 0.01792% gravity....................... 0.01772% monodark...................... 0.01636% monofire...................... 0.01445% trapper....................... 0.01368% monofighting.................. 0.00821% tricksand..................... 0.00602% mononormal.................... 0.00593% tricksun...................... 0.00424% monoghost..................... 0.00406% monopoison.................... 0.00285% monorock...................... 0.00137% monoground.................... 0.00097% monobug....................... 0.00059% monopsychic................... 0.00051% monoflying.................... 0.00031% monograss..................... 0.00007% monofairy..................... 0.00007% trickhail..................... 0.00006% monoice....................... 0.00005% swagplay...................... 0.00002% allweather.................... 0.00000% multiweather.................. 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.365) -2.0|###### |######## -1.5|####################### |########################### -1.0|############################## |########################### -0.5|######################### |#################### 0.0|############### |############ +0.5|######### |####### +1.0|##### |###### +1.5|##### |### +2.0|#### |####### +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%