weatherless...................93.62107% offense.......................34.38031% hyperoffense..................31.85343% balance.......................16.69314% stall.........................13.14877% voltturn...................... 4.49763% rain.......................... 4.17421% semistall..................... 3.92435% choice........................ 1.90476% sun........................... 0.83596% sand.......................... 0.82701% rainoffense................... 0.63771% trickroom..................... 0.61179% hail.......................... 0.54176% rainstall..................... 0.37386% monotype...................... 0.15239% sandstall..................... 0.12055% sandoffense................... 0.10154% dragmag....................... 0.08896% hailstall..................... 0.07130% sunoffense.................... 0.07062% monodragon.................... 0.05425% monoelectric.................. 0.03658% monowater..................... 0.02033% monosteel..................... 0.01582% tailwind...................... 0.01532% tricksand..................... 0.01004% gravity....................... 0.00896% monodark...................... 0.00759% monofighting.................. 0.00640% monofire...................... 0.00504% hailoffense................... 0.00381% mononormal.................... 0.00325% monopoison.................... 0.00258% monoghost..................... 0.00148% trapper....................... 0.00139% tricksun...................... 0.00133% monoground.................... 0.00019% monobug....................... 0.00012% monopsychic................... 0.00004% monograss..................... 0.00001% monoflying.................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% trickhail..................... 0.00000% monoice....................... 0.00000% swagplay...................... 0.00000% multiweather.................. 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.240) -2.0|## |####### -1.5|############# |####################### -1.0|############################## |############## -0.5|############### |############ 0.0|########## |########### +0.5|######### |#### +1.0|### |### +1.5|### |### +2.0|#### |############# +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%