weatherless...................82.17072% offense.......................41.40573% balance.......................30.88128% hyperoffense..................18.29214% hail.......................... 6.80621% voltturn...................... 5.95017% sand.......................... 5.79643% semistall..................... 5.72815% sun........................... 3.83381% stall......................... 3.69269% trickroom..................... 2.66018% monotype...................... 2.38117% rain.......................... 1.55362% monoice....................... 1.46381% sunoffense.................... 1.11525% sandoffense................... 0.60353% hailoffense................... 0.45479% choice........................ 0.37498% monoelectric.................. 0.32734% tricksun...................... 0.22780% monoghost..................... 0.18323% trickhail..................... 0.13767% rainoffense................... 0.13755% monobug....................... 0.12207% monodragon.................... 0.09790% multiweather.................. 0.05139% monofighting.................. 0.04231% mononormal.................... 0.04102% tricksand..................... 0.03556% monowater..................... 0.03445% allweather.................... 0.03012% monodark...................... 0.02479% monopoison.................... 0.02031% dragmag....................... 0.02001% gravity....................... 0.01925% monopsychic................... 0.01414% sandstall..................... 0.00689% monosteel..................... 0.00332% monorock...................... 0.00184% monoflying.................... 0.00132% monofire...................... 0.00121% hailstall..................... 0.00110% monofairy..................... 0.00083% monograss..................... 0.00080% monoground.................... 0.00047% tailwind...................... 0.00027% sunstall...................... 0.00000% trickrain..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.172) -2.0|### |#### -1.5|############ |################ -1.0|################## |####################### -0.5|########################## |############################## 0.0|##################### |########################## +0.5|################ |################ +1.0|###### |######## +1.5|### |# +2.0|#### |### +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%