weatherless...................76.83721% balance.......................40.90999% offense.......................37.13098% hyperoffense..................12.85881% hail..........................10.33415% voltturn...................... 8.00384% sand.......................... 7.50317% semistall..................... 5.38180% stall......................... 3.71842% sun........................... 3.70602% monotype...................... 3.39356% monoice....................... 2.70749% trickroom..................... 2.70129% rain.......................... 1.71893% sunoffense.................... 0.87388% choice........................ 0.34040% sandoffense................... 0.32351% monoelectric.................. 0.26269% hailoffense................... 0.21333% tricksun...................... 0.20397% monobug....................... 0.13675% monodragon.................... 0.12969% monoghost..................... 0.09552% multiweather.................. 0.06837% rainoffense................... 0.05614% tricksand..................... 0.04907% trickhail..................... 0.02489% monowater..................... 0.02199% monofighting.................. 0.02006% monopoison.................... 0.01176% gravity....................... 0.00829% allweather.................... 0.00729% mononormal.................... 0.00473% sandstall..................... 0.00328% monodark...................... 0.00153% monopsychic................... 0.00103% dragmag....................... 0.00058% monorock...................... 0.00008% monofire...................... 0.00007% monograss..................... 0.00007% monoground.................... 0.00006% hailstall..................... 0.00004% monoflying.................... 0.00002% monosteel..................... 0.00001% monofairy..................... 0.00001% tailwind...................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.003) -2.0|## |### -1.5|####### |########### -1.0|######## |################ -0.5|##################### |############################ 0.0|############### |########################## +0.5|############### |############################## +1.0|####### |####### +1.5|## |# +2.0|### |## +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%