weatherless...................48.93369% rain..........................38.03643% offense.......................36.02123% balance.......................32.66398% hyperoffense..................20.06308% sun...........................14.72122% semistall..................... 7.79838% rainoffense................... 6.21876% multiweather.................. 4.57549% stall......................... 3.45333% trickroom..................... 3.37241% sunoffense.................... 2.85032% sand.......................... 2.70523% choice........................ 1.54890% trickrain..................... 1.15115% voltturn...................... 0.67251% sandstall..................... 0.34716% rainstall..................... 0.31198% dragmag....................... 0.29358% monotype...................... 0.27113% sunstall...................... 0.22310% hail.......................... 0.20160% tailwind...................... 0.18123% sandoffense................... 0.08599% tricksun...................... 0.08092% monodragon.................... 0.06126% hailoffense................... 0.04893% monowater..................... 0.04541% monoice....................... 0.04015% monoghost..................... 0.02856% tricksand..................... 0.02663% monosteel..................... 0.02324% monobug....................... 0.01580% trapper....................... 0.01415% monoflying.................... 0.01384% monopsychic................... 0.01334% hailstall..................... 0.01281% monofighting.................. 0.01225% monoelectric.................. 0.00907% monodark...................... 0.00589% monoground.................... 0.00574% monofairy..................... 0.00568% gravity....................... 0.00254% monopoison.................... 0.00216% monofire...................... 0.00132% allweather.................... 0.00086% monorock...................... 0.00078% mononormal.................... 0.00066% monograss..................... 0.00043% Stalliness (mean: -0.125) -2.0|### |############ -1.0|############################## |########################### 0.0|####################### |############################ +1.0|############## |######## +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.67%