weatherless...................46.10785% rain..........................39.82916% balance.......................37.92780% offense.......................26.29770% hyperoffense..................17.82454% sun...........................14.86051% semistall.....................13.01032% rainoffense................... 5.79521% stall......................... 4.93964% multiweather.................. 4.05219% sand.......................... 3.19917% sunoffense.................... 3.02009% trickroom..................... 1.98099% choice........................ 0.91170% trickrain..................... 0.80939% sandstall..................... 0.64405% dragmag....................... 0.34289% rainstall..................... 0.34257% tailwind...................... 0.31595% voltturn...................... 0.26278% sunstall...................... 0.20107% monotype...................... 0.08059% hail.......................... 0.05798% tricksun...................... 0.05001% tricksand..................... 0.04820% monodragon.................... 0.03472% sandoffense................... 0.03024% trapper....................... 0.01675% monoghost..................... 0.01612% hailstall..................... 0.01314% monoice....................... 0.00889% hailoffense................... 0.00769% monowater..................... 0.00481% monopsychic................... 0.00456% monosteel..................... 0.00386% monoflying.................... 0.00298% monoelectric.................. 0.00263% monobug....................... 0.00192% monofighting.................. 0.00175% monofairy..................... 0.00161% gravity....................... 0.00107% monodark...................... 0.00065% monopoison.................... 0.00031% monoground.................... 0.00029% allweather.................... 0.00010% monofire...................... 0.00009% monorock...................... 0.00004% mononormal.................... 0.00003% monograss..................... 0.00002% Stalliness (mean: 0.090) -2.0|## |########## -1.0|######################### |############### 0.0|################# |############################## +1.0|#################### |############ +2.0|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.74%