weatherless...................87.91500% offense.......................45.01605% balance.......................27.05592% hyperoffense..................21.91489% hail.......................... 5.90094% voltturn...................... 5.69006% sun........................... 4.25110% semistall..................... 3.54684% stall......................... 2.46631% trickroom..................... 1.99444% hailoffense................... 1.98583% rain.......................... 1.72946% monotype...................... 0.95449% choice........................ 0.76267% sunoffense.................... 0.74453% sand.......................... 0.41530% dragmag....................... 0.25730% rainoffense................... 0.23639% monoice....................... 0.18721% multiweather.................. 0.17430% monopsychic................... 0.11435% monowater..................... 0.11067% tricksun...................... 0.10298% gravity....................... 0.08054% monobug....................... 0.07009% mononormal.................... 0.05933% monodark...................... 0.05533% monodragon.................... 0.05134% monofighting.................. 0.04734% monosteel..................... 0.04396% sunstall...................... 0.04334% hailstall..................... 0.04088% monoghost..................... 0.04058% monorock...................... 0.03966% monograss..................... 0.03689% monopoison.................... 0.03658% monofire...................... 0.03443% monoflying.................... 0.03197% monofairy..................... 0.03105% tailwind...................... 0.02705% monoelectric.................. 0.02490% allweather.................... 0.01137% sandoffense................... 0.01107% monoground.................... 0.01076% trickrain..................... 0.01014% trapper....................... 0.00953% trickhail..................... 0.00861% tricksand..................... 0.00646% sandstall..................... 0.00461% rainstall..................... 0.00369% Stalliness (mean: -0.315) |# -2.0|### |########### -1.5|############ |################## -1.0|###################### |############################ -0.5|############################# |############################## 0.0|########################### |####################### +0.5|################# |############ +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5|# | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.40%