weatherless...................90.91040% offense.......................30.71485% balance.......................29.68373% hyperoffense..................24.20035% stall.........................10.98765% hail.......................... 6.69704% voltturn...................... 6.28107% hailoffense................... 4.93301% semistall..................... 4.41342% sun........................... 1.75960% trickroom..................... 1.43992% choice........................ 0.60856% rain.......................... 0.47778% dragmag....................... 0.28664% sand.......................... 0.16096% sunoffense.................... 0.08113% monotype...................... 0.04553% rainoffense................... 0.01468% monoice....................... 0.01120% tricksun...................... 0.00956% monofairy..................... 0.00802% monodark...................... 0.00636% multiweather.................. 0.00577% tailwind...................... 0.00545% sunstall...................... 0.00499% monoghost..................... 0.00391% monopsychic................... 0.00364% monowater..................... 0.00316% monodragon.................... 0.00316% monosteel..................... 0.00198% monofighting.................. 0.00098% gravity....................... 0.00092% monobug....................... 0.00091% monoground.................... 0.00089% trickhail..................... 0.00070% trickrain..................... 0.00069% monoflying.................... 0.00069% mononormal.................... 0.00026% monopoison.................... 0.00023% hailstall..................... 0.00021% monorock...................... 0.00020% sandoffense................... 0.00012% monofire...................... 0.00008% monoelectric.................. 0.00003% rainstall..................... 0.00003% monograss..................... 0.00001% tricksand..................... 0.00001% sandstall..................... 0.00001% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.008) |# -2.0|## |########## -1.5|################### |############################## -1.0|#################### |################## -0.5|##################### |############################# 0.0|############################# |############################## +0.5|####################### |################# +1.0|####### |###### +1.5|###### |### +2.0|### |#### +2.5|##### |### +3.0|## |######### more negative = more offensive, more positive = more stall one # = 0.33%