sand..........................62.76107% weatherless...................36.54661% balance.......................35.01859% offense.......................33.06144% semistall.....................19.43512% hyperoffense.................. 7.10994% stall......................... 5.37491% batonpass..................... 4.70725% sandstall..................... 4.38486% sandoffense................... 2.61782% dragmag....................... 1.64176% rain.......................... 0.40761% sun........................... 0.29897% choice........................ 0.29098% sunoffense.................... 0.21702% rainoffense................... 0.09687% monotype...................... 0.04632% monowater..................... 0.01953% multiweather.................. 0.01425% voltturn...................... 0.00954% monopsychic................... 0.00728% trapper....................... 0.00721% monofire...................... 0.00709% monobug....................... 0.00422% monopoison.................... 0.00272% monorock...................... 0.00181% monoghost..................... 0.00164% mononormal.................... 0.00100% monosteel..................... 0.00051% monofighting.................. 0.00042% monoelectric.................. 0.00010% monodark...................... 0.00004% monoflying.................... 0.00002% rainstall..................... 0.00001% monoice....................... 0.00000% hail.......................... 0.00000% monoground.................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.265) |# -1.5|#### |######### -1.0|############# |##################### -0.5|######################### |######################## 0.0|##################### |############################## +0.5|####################### |################## +1.0|#################### |#################### +1.5|####################### |######## +2.0|### |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.38%